1. Overview
2. Compatibility
3. What I Changed
4. Changelog
5. To-Do

========
OVERVIEW
========
This mod makes all of your soldier recruits watch "Analyze this" movie during their flight to your base. As a result:
- All alien PSI attacks are up to 25% less effective
- It costs more AP (action points) for aliens to spam their PSI and their range is shorter
- All PSI capable aliens received existing benign PSI attack - Fear, which can cause Panic but effectively and reliably levels up Bravery after the mission when it does
- Max Bravery gain per mission is raised from +1 to +2 to help level it up faster and sooner so your soldiers come prepared for end-game PSI aliens on time
- As a welcome side effect, Mindcontrol is used less often since Fear takes preference now
- Long lasting, annoying Dread messages, when you just want to reload ASAP now only last 0.75 sec each
- Each type of PSI attack received different color: Fear-BLACK; Paralyze-GREEN; Bezerk-RED; MindControl-PURPLE (UFO:EU, XCOM:TFTD ftw). 

I hope you find it much more manageable and maybe even pleasurable to deal with PSI now.

Got my ideas from this thread: 
http://www.goldhawkinteractive.com/forums/showthread.php/11291-Any-way-to-turn-off-psi 
and used existing examples from Kabill's mod "hold the line" to learn how to change stuff for this mod.

=============
COMPATIBILITY
=============
Mod is compatible with every other mod which does not change:
	Aliens PSI ability and power,
	AP cost and range of PSI,
	Soldier's bravery gain,
	Colors of PSI attacks.
In case they do, simply select mod you prefer to have more priority in the "Modding Tools" section of the launcher.

==============
WHAT I CHANGED
==============
Files changed:
aiprops.xml - "PsionicPower=XX" original XX values reduced by up to 25%, given Fear attack to all PSI aliens and Paralyze to Caesan Officers
gameconfig.xml - raised bravery gain for individual soldier to max 2 per mission (requires two Panic events, medals do not influence max cap)
psionicpowers_gc.xml - reduced PSI attack ranges and info messages screen time, changed file paths for re-colored PSI
New content:
\particles\psionic\ - 12 new files needed for re-colored PSI attacks

=========
CHANGELOG
=========
** VERSION 1.0 **
This mod makes all your soldier recruits watch "Analyze this" movie during their flight to your base. As a result all alien PSI attacks are 25% less effective. Who knew. Also reduced effective ranges of the PSI attacks which should hopefully stop attacks across the map.

Files changed:
aiprops.xml - "PsionicPower=XX" original XX values reduced by 25%;
psionicpowers_gc.xml - reduced ranges and info messages screen time.

Got my ideas from this thread:
http://www.goldhawkinteractive.com/forums/showthread.php/11291-Any-way-to-turn-off-psi


** UPDATE 1.5 **
 - Field combat results showed watching only first movie is insufficient. All soldiers required to watch the sequel as well - "Analyze that". Results in additional PSI resistance.

Rebalanced PSI combat:
XX values reduced even further, up to 40% from vanilla,
PSI attacks cost more AP (action points) and cause less morale loss (Fear),
Increased PSI ranges of benign attacks closer to original values to help level up bravery early.

Will result in less annoying PSI shenanigans when 25% reduction still wasn't enough, less "spamy" and more gradual as you approach the higher level aliens inside the ship. It also allows for low bravery soldiers to experience harmless PSI attacks and survive it - event which raises their bravery after the mission and makes them more resilient over time.

Removed all entries from "aiprops.xml" except PSI changes. Mod is now compatible with other alien attribute changing mods which do not change PSI. In case they do simply make my mod have more priority in the "Modding Tools" section of the launcher.


** UPDATE 2.0 **
 - Given benign Fear PSI attack (only one which causes panic) to all PSI capable aliens to help level up bravery earlier and faster, so they come somewhat prepared for Caesan leaders and Preators on time. This was the "necessary evil" since Panic from PSI attack is the most effective way to raise bravery stat unlike Panic from mass casualties or testing your patience getting very time consuming and limited in quantity medals.
 - Revised PsionicPower=XX values again so they are closer to 1.0 version. It makes Fear effective way to raise Bravery. Mindcontrol is used less often as an unexpected but welcome side effect.
 - Fear causes marginally more morale loss than 1.5 to induce Panic (but not always)
 - Raised max Bravery gain from 1 to 2 per mission (requires two Panic events on same soldier).
 - Each type of PSI attack received its own color: Fear - BLACK; Paralyze - GREEN; Bezerk - RED; MindControl - PURPLE (UFO:EU, XCOM:TFTD ftw).

Reasoning behind lowering PSI powers in 1.5 was to prevent rampant mindcontrol RNG that still prevailed in 1.0. The 1.0 probably didn't work to full extent as I intended. PSI powers probably worked as in vanilla, NOT -25%, due to me making changes in a wrong way. Discovering that after releasing 1.5 (in which changes were made correctly) made me realize I have lowered PSI powers in 1.5 too much. After giving Fear to every PSI capable aliens in 2.0 I found out they prefer to use it over mindcontrol but its PSI attacks were too ineffective so I raised PSI powers again for 2.0.
Now it finally makes you believe you are still fighting against PSI but in a much more pleasant way. Raising bravery to counteract mindcontrol feels like a worthwhile and achievable goal now.

=====
TO-DO
=====
I humbly consider my small PSI mod to be near-complete or complete. I started on it as I played along my own game somewhere after mid-game, trying to make it balanced - not too easy, not too dificult. Most of the difficulty comes from later bezerk/mindcontrol events (and money shortage, but I created another mod for that :p) which should now largely be offset by you just playing the game normally.
With that said I still lack definitive knowledge on how this mod behaves early to mid-game (before Carrier ships start appearing). From my recollection I breezed through it on vanilla settings (actually Community Edition patch settings, look it up - this mod works with it). So I was reluctant to lower PSI power of early-game aliens too much - so you could have a chance to level up Bravery up to let's say ~60 before encountering first end-game PSI aliens.
My plan from now is to keep an eye for bug reports and correct potential balance issues.